![]() Synthesizer Specifications: Tone generator: AWM2, with Expanded Articulation. Maximum volume, for use with ToneGenerator(int, int) This API is not for generating tones over the uplink audio path. Following is a Tone Generator based solution that appears stable, using an ontouch listener in a DialogFragment.Minimum volume setting, for use with ToneGenerator(int, int)ĬDMA_ABBR_ALERT tone: 1150Hz+770Hz 400ms ONĬDMA Abbr Intercept tone: 440Hz 250ms ON, 620Hz 250ms ONĬDMA Abbr Reorder tone: 480Hz+620Hz 250ms ON, 250ms OFF repeated for 8 timesĬDMA Alert Auto Redial tone: 10 times, 2500ms OFF, REPEAT.ĬDMA Network Busy tone: 480Hz+620Hz 500ms ON, 500ms OFF continuousĬDMA_NETWORK_BUSY_ONE_SHOT tone: 425Hz 500ms ON, 500ms OFF.ĬDMA Network Callwaiting tone: 440Hz 300ms ONĬDMA USA Ringback: 440Hz+480Hz 2s ON, 4000 OFF. Set your onTouchListeners for each button in the OnViewCreated method, then use the following ontouch listener method, that continuously plays the selected DTMF tone over the SIP call while touching a button, then stops playing when the button is no longer touched. The AnswerDialogListener is the callback to the MainActivity.Įdit: I broke the previously working DTMF tone RFC2833 proper output by trying to fix a compiler warning by using toneType = ToneGenerator.TONE_DTMF_0 instead of toneType = toneGenerator.TONE_DTMF_0 private View.OnTouchListener myTouchListener = new View.Misc suggestions/ideasThese will be added in the future whenever we can. New model shader with more texture maps and controls. Create snapshot of website for preview image / use fav icon.Īdd option to easily revert whole project, keep backups for sessions.CPU GIF rendering to optimize for enormous GIFs and reduce VRAM.Steam cloud persistence for: playlists, folders.More mouse input (right click, scrolling) for scene/web wallpapers.Profile/playlist randomization and time of day.Improving user property sorting and adding group property.Option to jump to random time of a video on start.V8 generic/shared script attachment to layer.Maybe, needs research: Sharing playlists as collections/items on Workshop.Make delay when wallpapers get unmuted customizable (within a range).Workshop wallpaper fading/marking based on already subscribed/file size/custom word in title/description.Option to import multiple images as separate layers at once.Add option to disable mouse input on web wallpapers unless icons are hidden with hotkey (like keyboard input).Option to keep layers hidden in editor.Making Wallpaper Engine work without explorer.exe for non-standard Windows installations.Import audio as separate stream for video wallpapers.Make downloading files from web wallpapers possible.Ĭustom filter presets in installed/workshop search.Allow single items in a playlist to change global layout to stretch or clone.Scene exporter for wallpaper creators who lost their project. ![]() Fix filtering by tags for local projects.Next wallpaper/muting hotkey/context menu per monitor.Change layer blend mode from user property.Playlist "previous" hotkey and tray option.Not possibleI would be interested in these but they are not technically feasible and perhaps even impossible.Live wallpaper for each Win10 virtual desktop. ![]() The login screen is very secure and not accessible by normal means. Only dangerous Windows hacks 'may' accomplish this. ![]() Scaling a stretched wallpaper differently per monitor And those may also brick your system with every Windows update. You cannot scale half of a window differently in Windows, so this task is next to impossible to properly implement right now. Take any normal window, move it between your monitors, that is exactly how Wallpaper Engine works. It is not possible to open them and cut them together and turn them into a new, single image. Live wallpaper for each Win10 virtual desktop Certain formats of Wallpaper Engine could allow splitting into two completely separate windows while for others it's plain impossible. There is no official way to figure out which screen is currently active and how many screens there are.
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